By Ludon Studios · In development

Block puzzle, but you can SHIFT the board.

BLOOCK is an 8×8 placement puzzle with one move nothing else has: nudge a full row or column exactly one cell, and open the play placement alone never could. Earn it, don't buy it.

Coming soon — not yet available on the App Store or Google Play.
BLOOCK home screen showing campaign progress
The signature move

Every other block game only lets you place. BLOOCK lets you SHIFT.

Earn a SHIFT charge after three line clears in a row. Select a row or column, preview the cyclic move before committing, and confirm it — one cell, wraparound, exactly once per charge.

It's the difference between a board that's simply full and a board you can actually get out of. Store up to two charges; use them when the position actually needs it.

SHIFT · ROW 2
In the game

What's actually built today.

Real screens from the current build — the campaign, live tournament standings, and a Weekly Tournament run in progress.

Campaign home screen with chapter progress

Campaign

500 hand-validated levels across 20 chapters, chests every five.

Weekly Tournament standings screen

Weekly Tournament

Groups of 50, five attempts, standings verified by our own server.

Tournament gameplay board mid-run

A run in progress

Same board rules everywhere — the tournament plays exactly like the campaign.

What's in the box

Built for one hand, on the way home.

8×8

Portrait, one-handed

The whole board and both hands' reach, designed for a phone held one-handed.

SHIFT

Earned through play, never sold. Up to two stored charges.

🏆

Verified tournaments

Your run is replayed on our server — the score you see is the one that counts.

Ice & obstacles

Later chapters add ice layers and timed bombs that change how you plan a clear.

Fair by construction, not by promise.

These aren't marketing lines — they're rules enforced in code, the same code the campaign, Classic mode, and the tournament all share.

Every campaign level is completable without spending a diamond.
Tournament scores are computed server-side — a device can't invent a standing.
Rewarded ads are always optional; nothing forces an interstitial mid-run.
What a spend costs and grants is shown before you confirm it, every time.

BLOOCK isn't out yet. We'll tell you when it is.

No spam, one email when the campaign, tournament, and shop all go live on the App Store and Google Play.

Notify me at launch